Music game for the classroom

A music brain break for the classroom

When concentration drops, a short round of Year Rush gets the whole class moving their thumbs and talking again. A few songs, one winner, then back to work.

Free to try. The teacher who starts the game logs in with an email code, no password. Pupils need no account: they join with a code or QR in their browser.

Year Rush suits a break because everyone answers at the same moment and each round is quick. Nobody waits and nobody is left out, and the reveal always draws a groan or a cheer.

Set a short game, keep the room code on the board and rejoin in seconds the next time you need a break. Pupils who know the room already join without help.

Teacher quick start

  1. 1

    Open a room on the big screen

    Go to the host page on your smartboard, projector or teacher laptop, pick a deck and a game, and a room code and QR code appear.

  2. 2

    Pupils join in their browser

    Each pupil, or each pair, opens the page on a laptop, Chromebook, tablet or phone and types the code or scans the QR. They choose a nickname. Nothing to install.

  3. 3

    Play from the board

    The song plays through the classroom speakers, pupils answer on their own screens, and the board shows the reveal and the scores.

The timeline in one look

A timeline is a row of songs in release order. Pupils hear a new song, never its year, and decide where it fits. Every round is a small lesson in how music changed over the decades.

Tips for the classroom

Keep it short

Pick a short game with few rounds. A break should end while pupils still want more.

Use a familiar deck

Songs pupils know give a fast, loud reaction. Unknown songs slow the room down.

Plan the return

Say in advance what happens when the last song ends, so the lesson restarts calmly.

Why it works in a classroom

No accounts for pupils

Pupils only type a code and pick a nickname. No email address, no sign-up, no school login.

Nothing to install

It runs in the browser, so it works on the school laptops and Chromebooks you already have.

A whole class at once

The open game modes have no player limit, so the whole class plays together instead of waiting for a turn.

Frequently asked questions

How long is one game?

You choose the number of rounds, so a game can fit in a few minutes. Pick the shortest setting for a break.

Does the class get too excited?

It can get loud. That is part of the point, but the board is in your hands and you can end the game at any time.

What does it cost?

Popular public decks are free to play. If you turn your own playlist into a deck, the first hundred cards of that deck are free. Pupils never pay or sign up.

Do pupils need an account?

No. Pupils join with a room code or QR code and pick a nickname. Only the teacher who starts the game logs in, with an email code and no password.

Ready for the first song?

Open a room on the board, let the class join and start the first round within a few minutes.

Hitify is not affiliated with Hitster or Jumbo. Hitster is a registered trademark of Koninklijke Jumbo B.V.