Drinking 18+

Drinking game cards

Every card that turns a music game into a drinking game.

100 assignments

Hitify

Everyone drinks except you.

Hitify

Two truths one lie. Anyone who guesses wrong drinks.

Hitify

Bomb. Finish your drink and skip your next turn. Yes, that was your turn.

A drinking card looks identical to every other card in the deck. Nobody sees it coming. Somebody scans, expects a song, and instead the phone hands out a rule, a countdown or a bottle spin. That surprise is the whole point, and it is why these work better than a printed drinking game where you can read the next card over someone shoulder.

The hundred assignments here are not a hundred ways to say drink. Roughly a quarter are straight sips and shots. The rest are rules that run for the whole night, group games like waterfall and never have I ever, races against a countdown, and bets where a card is on the line instead of a drink. A drinking night that is only sips gets boring by card twenty.

Every single one can be refused. The phone always shows a pass option, and the drinking assignments carry a non-alcoholic way out, because somebody driving home should still be able to play the same deck as everyone else.

How the drinking cards work

  1. 01 Shuffle them into your deck. The QR side is identical, so a drinking card is invisible until it is scanned.
  2. 02 Scan as normal. Instead of a song, the phone reads out the rule and runs any countdown or bottle spin it needs.
  3. 03 Resolve it, then draw again. A party card has no year, so it is not your turn used up.

All 100 drinking assignments

Read every one before you buy. Vote them up or down and the weakest get cut in the next content review.

  • 001 Take five sips. 0
  • 002 Down two beers. Or take one sip and tell the room, out loud, that you could not manage it. 0
  • 003 Finish your drink. 0
  • 004 Everyone drinks except you. 0
  • 005 Everyone drinks except the player in last place. 0
  • 006 The player on your left drinks double. 0
  • 007 Drink for every card you have. 0
  • 008 Drink for every card you do not have, up to five. 0
  • 009 Whoever is winning drinks. Whoever is losing drinks twice. 0
  • 010 Everyone raises a toast to you, then drinks. 0
  • 011 One sip for every year you were off on your last guess. Off by forty, that is your evening. 0
  • 012 Everyone born before 1995 drinks. 0
  • 013 Everyone wearing black drinks. 0
  • 014 Everyone who has been to a festival this year drinks. 0
  • 015 Everyone with a full drink finishes it. 0
  • 016 Take a shot. Refuse and you take a sip, then hand your best card to whoever offered it. 0
  • 017 Choose two players. They drink together. 0
  • 018 Everyone who knows the last song drinks. 0
  • 019 Down whatever is in front of the player on your left. Do not ask what is in it first. 0
  • 020 Two minutes. Every sip you take is one free card off the deck. Every sip after two minutes costs you two. 0
  • 021 Everyone drinks. No exceptions, no reason. 0
  • 022 Take three sips, then pass this card to anyone. They take three too. 0
  • 023 You must say cheers before every sip until your next turn. Forget once and finish the glass. 0
  • 024 Everyone with more cards than you drinks. 0
  • 025 Everyone with fewer cards than you drinks twice. 0
  • 026 Make a rule. Anyone who breaks it drinks. 0
  • 027 Thumb master until your next turn. Last to copy you drinks. 0
  • 028 Pick a drinking buddy. They drink whenever you do, for the rest of the game. 0
  • 029 You may not swear until your next turn. Break it and drink. 0
  • 030 Nobody may use first names until your next turn. Slip and drink. 0
  • 031 Nobody may point until your next turn. Slip and drink. 0
  • 032 Everyone must drink with their non-dominant hand from now on. 0
  • 033 Name a word. Anyone who says it drinks, for the rest of the game. 0
  • 034 You are the bartender. Nobody drinks without your permission until your next turn. 0
  • 035 Pass your drink to the left for one round. 0
  • 036 Everyone swaps drinks with the player opposite. 0
  • 037 You may not put your drink down until your next turn. 0
  • 038 Everyone finishes their drink. Last one done makes the next round for the table. 0
  • 039 Appoint a judge. They decide who drinks for the next three rounds. 0
  • 040 From now on, everyone drinks when a song from the eighties plays. 0
  • 041 Pick a player. You two must drink at exactly the same time, every time. 0
  • 042 Nobody may say the name of any artist until your next turn. 0
  • 043 Hold your drink above your head until your next turn. Put it down and finish it. 0
  • 044 Start a rule that ends when someone finishes their drink. 0
  • 045 You are exempt from the next three drinking cards. Announce it smugly. 0
  • 046 Waterfall. You start, nobody stops before you do. 0
  • 047 Never have I ever. You go first. Everyone who has, drinks. 0
  • 048 Categories. Name one, go round, first to fail drinks. 0
  • 049 Most likely to. Everyone points on three. Most points drinks. 0
  • 050 Truth or drink. The group asks, you answer or drink. 0
  • 051 Two truths one lie. Anyone who guesses wrong drinks. 0
  • 052 Everyone says a number at once. Any two that match, both drink. 0
  • 053 Count to twenty as a group without two people speaking at once. Fail, everyone drinks. 0
  • 054 Rhyme chain. Say a word, go round, first to fail drinks. 0
  • 055 Everyone raises a finger for something they have never done. Last one up drinks. 0
  • 056 Fingers on the table. Anyone slower than you drinks. 0
  • 057 Paranoia. Whisper a question to your left, they answer out loud. To hear the question, they drink. 0
  • 058 Everyone guesses your favourite drink. Wrong guessers drink. 0
  • 059 The group nominates who drinks. You may veto once. 0
  • 060 Everyone shares their worst hangover story. The group votes worst, that player is exempt from the next card. 0
  • 061 Beer mat flip. Fail and drink. Land it and pick who does. 0
  • 062 Say an artist. Go round. First to repeat or blank drinks. 0
  • 063 Spin the bottle. You and whoever it points at finish your drinks together, arms linked. 0
  • 064 Point at the player you would share your last drink with. Anyone unpicked drinks. 0
  • 065 Guess the year of the next song. Everyone further off than you drinks. 0
  • 066 Ten seconds. Name three cocktails or drink. 0
  • 067 Fifteen seconds. Finish whatever is left in your glass. 0
  • 068 Ten seconds to find someone to drink with you. 0
  • 069 Twenty seconds to name a drink for every letter in "party". 0
  • 070 Five seconds. Say something true about yourself or drink. 0
  • 071 Ten seconds of silence. Whoever speaks first drinks. 0
  • 072 Fifteen seconds to convince someone to drink for you. 0
  • 073 Ten seconds to name every drink on the table. 0
  • 074 Race the player on your right. Loser drinks. 0
  • 075 Ten seconds. However many drinks you name, the player on your left takes that many sips. 0
  • 076 Thirty seconds to make a toast. If nobody cheers, you drink. 0
  • 077 Ten seconds to swap drinks with someone without them noticing. 0
  • 078 Countdown from ten. Everyone still holding a drink at zero drinks. 0
  • 079 Fifteen seconds. Make a drink for the player on your right out of whatever is on the table. They must try it. 0
  • 080 Ten seconds. Do a shot, or lose two cards. 0
  • 081 Spin the bottle. Whoever it points at drinks. 0
  • 082 Spin the bottle. Whoever it points at picks who drinks. 0
  • 083 Spin the bottle twice. Those two drink together. 0
  • 084 Only you see this. Drink secretly. If anyone catches you, they take a card. 0
  • 085 Secretly pick a player. Every time they drink you take a card. If they work out it is them, hand them all back. 0
  • 086 Read this alone: fake a sip. If nobody calls it, take a free card. 0
  • 087 Wager a card. Guess if the next song is pre-2000. Wrong, drink and lose it. 0
  • 088 Drink, or lose a card. Your choice, out loud. 0
  • 089 Drink twice, or hand your best card to the leader. 0
  • 090 Everyone drinks, or you lose three cards. Group decides. 0
  • 091 Take a card from anyone willing to drink for it. 0
  • 092 Offer a drink to any player. If they accept, take one of their cards. 0
  • 093 Sell one of your cards for two sips from any player. 0
  • 094 Bomb: everyone drinks and you lose a card. 0
  • 095 Bomb. Finish your drink and skip your next turn. Yes, that was your turn. 0
  • 096 Free round. Nobody drinks. Take a card for the mercy. 0
  • 097 Immunity: you skip the next drinking card. Show this to the group. 0
  • 098 Pass this card to anyone. They must do the next drinking card twice. 0
  • 099 Everyone puts a card in the middle. First to finish their drink takes them all. 0
  • 100 You decide: everyone drinks, or everyone loses a card. 0

Write one yourself

Good ones get added to the deck. Nothing goes live until we have read it.

FAQ

Do I need alcohol to play these?
No. Every drinking assignment has a stated alternative, and if you tell the app the table is not drinking, it never deals them at all.
How many drinking cards do I get?
You choose 5, 10 or 20 percent extra cards on top of your pack. On a 200 card pack that is 10, 20 or 40 extra cards.
Can I mix drinking cards with the other categories?
Yes. Bonus cards on a normal pack let the group pick which categories are in play, per party, without reprinting anything.
Is the same card the same every time?
No. The assignment is drawn on the phone when you scan, so one physical deck plays differently every night.

Pick a category