Tidslinje
Tidslinjekort
Kategorien, der spiller spillet i stedet for at afbryde det.
100 opgaver
Steal a card from the player on your right.
Trade a card with the deck, sight unseen.
Name the year of the last song played. Right, take a card. Wrong, lose one.
De her beder ingen om at optræde. De ændrer stillingen i spillet: stjæl et kort fra føreren, byt to med spilleren til venstre, blokér næste tur, væd et kort på det næste årstal. Kan jeres gruppe lide gættespillet og gider ikke udfordringer, er det her kategorien.
De retter også det, der får et langt spil til at trække ud, nemlig at nogen stikker af allerede ved kort femten. En håndfuld findes netop for at straffe føreren og løfte den, der ligger sidst, så bunken holder sig tæt helt til slut.
Det er den eneste kategori, der gør grundspillet mere interessant i stedet for at sætte det på pause, og derfor er den standardanbefalingen til en gruppe, der spiller for første gang.
Sådan virker tidslinjekortene
- 01 Bland dem i bunken. Samme QR-side, så ingen ser et komme.
- 02 Telefonen læser trækket op. Intet at optræde med, intet at drikke.
- 03 Gør det færdigt, og træk igen, samme tur.
Alle 100 tidslinjeopgaver
Hvert træk i kategorien. Stem på dem, der er værd at beholde.
- 001 Steal a card from the player with the most cards. 0
- 002 Steal any card from any player. 0
- 003 Steal a card from the player on your left. 0
- 004 Steal a card from the player on your right. 0
- 005 Steal a card from the player sitting opposite you. 0
- 006 Steal the newest card of the player in the lead. 0
- 007 The group picks who you steal from. Steal one card. 0
- 008 Spin the arrow. Steal a card from whoever it points at. 0
- 009 Take the top card of the deck and place it for free, no guessing. 0
- 010 Take the top card of the deck and keep it. No placing needed. 0
- 011 Draw again. Place it right and you keep both cards. 0
- 012 Everyone offers you their newest card. Keep one, return the rest. 0
- 013 Take one card from each of the two players beside you. 0
- 014 Take a card from whoever is last. They were not using it. 0
- 015 Look at the top three cards of the deck and keep one. 0
- 016 Take a card from the player who has been quietest so far. 0
- 017 Name a decade. Everyone holding a card from it hands you one. 0
- 018 Take back the last card you lost, if anyone still has it. 0
- 019 Steal a card, then the player you robbed steals from someone else. 0
- 020 Everyone puts their oldest card in the middle. You take one, the rest go back. 0
- 021 Lose your most recently won card. 0
- 022 Lose your oldest card. 0
- 023 Give one of your cards to the player with the fewest. 0
- 024 Give one of your cards to the player of your choice. 0
- 025 The group picks which of your cards you lose. 0
- 026 Spin the arrow. Whoever it points at takes one of your cards. 0
- 027 Put one card back on the bottom of the deck. 0
- 028 Point at one of your cards. Name its year without looking, or lose it. 0
- 029 Give your best card to whoever is losing. 0
- 030 Everyone loses their newest card. Yes, you too. 0
- 031 The player in the lead loses two cards. 0
- 032 Lose one card for every card the leader has more than you. Max three. 0
- 033 Return a card to the deck, then draw a replacement blind. 0
- 034 Pick a player. You both lose a card. 0
- 035 Lose a card, unless another player volunteers to lose one instead. 0
- 036 Donate a card to the player who last made you laugh. 0
- 037 The two players on your left each take a card from you. 0
- 038 Lose a card, or give up your next turn. Your choice, out loud. 0
- 039 Discard the card that fits earliest in your timeline. 0
- 040 Discard the card that fits latest in your timeline. 0
- 041 Swap one card with the player on your left. 0
- 042 Swap one card with the player on your right. 0
- 043 Swap one card with the player of your choice. 0
- 044 Everyone passes one card to the left. 0
- 045 Everyone passes one card to the right. 0
- 046 Swap three cards with the player opposite you. 0
- 047 Swap two cards with the player in last place. 0
- 048 Swap your whole hand with the leader, if you dare. 0
- 049 Everyone passes their newest card two seats to the left. 0
- 050 Pick two other players. They swap one card with each other. 0
- 051 Trade a card with the deck, sight unseen. 0
- 052 Everyone puts one card in the middle, shuffle, deal them back out. 0
- 053 Swap seats with any player. Cards stay on the table, so you take over theirs. 0
- 054 Everyone picks two cards and passes them to the player on their left, at the same time. 0
- 055 Give any player your least favourite card and take one of theirs. 0
- 056 Two players of your choice swap two cards with each other. 0
- 057 Everyone shuffles their cards and passes one blind to the left. 0
- 058 Everyone picks one card and passes it to the player on their right, at the same time. 0
- 059 Offer any player a one for one swap. They may refuse, but then they lose a card. 0
- 060 Swap one card with whoever is closest to you on card count. 0
- 061 Block the next player. They skip their turn. 0
- 062 Skip your own turn, but take a free card for it. 0
- 063 The leader sits out the next round. 0
- 064 Pick a player. Their next placement must be within two years or it fails. 0
- 065 The next player must place their card without hearing the song. 0
- 066 Your next card is placed blind. No one may help you. 0
- 067 Nobody may speak during the next player's turn. 0
- 068 The next two players swap turn order. 0
- 069 Reverse the turn order from here on. 0
- 070 You go again immediately after this turn. 0
- 071 Choose a player to take your next turn for you. Their result is yours. 0
- 072 Everyone plays their next turn with one hand behind their back. 0
- 073 Pick a player. Next turn they place their card without looking at the years already down. 0
- 074 The next player must announce their guess before the song finishes. 0
- 075 Skip the next player, and the one after that. 0
- 076 Play your next turn standing up. 0
- 077 From now on you must place cards using only your left hand. 0
- 078 The player on your left must place your next card for you. 0
- 079 Nobody may look at their own cards until your next turn. 0
- 080 Pick a player. They lose their next steal, whenever it comes. 0
- 081 Peek at the year on any one card in play. 0
- 082 Look at any player's full hand. One quick look, then hand it back. 0
- 083 Look at the top card of the deck and decide who draws it. 0
- 084 Protect one card. It cannot be stolen for the rest of the game. 0
- 085 Protect your whole hand until your next turn. 0
- 086 This card is a joker. Place any future card anywhere, no questions. 0
- 087 Keep this card. Cancel any one punishment, on anyone, once. 0
- 088 Your next wrong guess counts as right. 0
- 089 Wager a card on the next song. Guess its year within three to take two, or lose the wager. 0
- 090 Wager your whole hand on your next placement. Win or lose it all. 0
- 091 Challenge any player. Closest guess on the next song takes a card from the other. 0
- 092 Pick a rival. For the rest of the game you both win or lose together. 0
- 093 Secretly pick a player. If they win the game, you win with them. 0
- 094 Everyone points at who they think is winning, on three. Most fingers loses a card. 0
- 095 Name the year of the last song played. Right, take a card. Wrong, lose one. 0
- 096 Guess how many cards the leader has. Exact, steal two of them. 0
- 097 Everyone counts their cards. Anyone with more than four gives one to you. 0
- 098 Redeal every card in play evenly between all players. 0
- 099 Water round. Everyone drinks something, nobody wins or loses a card. 0
- 100 Everyone returns to the number of cards the player in last place has. 0
Skriv en selv
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FAQ
- Kræver de noget af spillerne?
- Intet ud over de kort, der allerede ligger på bordet. Ingen optræden, ingen drikkeri, ingen berøring.
- Gør de spillet længere?
- Lidt, og tættere. Flere findes for at trække føreren tilbage, så slutningen ikke er afgjort tidligt.
- Er det den, vi skal vælge, hvis vi bare kan lide grundspillet?
- Ja. Det er den eneste kategori, der ændrer selve spillet i stedet for at afbryde det.
- Kan jeg blande den med de andre?
- Ja, og det gør de fleste. Tidslinjekortene udgør hovedparten, og resten krydrer.